For AI agents: the complete documentation index is available at /en/llms.txt, the full documentation bundle is available at /en/llms-full.txt, and this page is available as Markdown at /en/docs/guides/combat/mordus-burner-missions.md.
  • English
  • Mordu's Legion Burner Mission Guide

    Author: Fr0zenmn

    1. Mordu's Legion

    Where to find Mordu's Legion missions

    Mordu's Legion mission area

    Open the star map with F10 and search for 5ZXX-K. Travel there and dock at a local station to begin running Mordu's Legion missions.

    Mission area

    Mordu's Legion mission area map

    Missions can appear in three directions from 5ZXX-K. Fuxi has structures in these systems, so you can stage mission ships there in advance. The suggested staging plan appears later in this guide. Travel between systems in a shuttle; shuttles warp quickly and are a safer way to move around.

    The 5ZXX-K mission area sees heavy PvP activity, including smartbomb gate camps.

    2. Burner missions

    What is a Burner mission?

    Burner missions are a special type of Level 4 mission offered randomly by Level 4 agents.

    There are three categories:

    • Anomic Team
    • Anomic Agent
    • Anomic Base

    Each category includes missions against different pirate factions. Check the mission icon when an agent offers it. Each faction's NPCs behave differently, so the ship and tactics you need also vary.

    Burner mission types

    Income

    Burner mission income

    With Connections V, one Burner mission pays about 23,000 LP, 10M ISK in mission rewards, and 5–7M ISK per elite NPC. At the current Mordu's Legion LP value of about 1,300 ISK per LP, total income is roughly 50M ISK per mission.

    Mordu's Legion LP conversion

    Mordu's Legion LP is commonly exchanged for an Orthrus. The blueprint costs 240,000 LP and 15M ISK; the finished ship sells for about 340M ISK. Check current buyback prices before relying on this conversion.

    Unlocking Mordu's Legion Burner missions

    First, you need to understand standings.

    EVE standings screen

    The source guide links to a reference document explaining standings. Its exact figures may not all be accurate, so check the in-game agent requirements.

    Press Alt+A to open the Character window. Under Interactions, select Standings to see your standings with NPC factions, corporations, and agents. These three types of standings affect mission access in different ways.

    1. NPC faction standings: Positive faction standing, sufficient standing for the associated corporation and agent, and standings above −2.0 with the corporation and agent generally let you access Level 2 missions. The faction-standing thresholds are 1.0 for Level 2, 3.0 for Level 3, 5.0 for Level 4, and 7.0 for Level 5 agents, where Level 5 agents exist. Some factions, such as Serpentis and Angel Cartel, do not offer Level 5 missions. Faction standings of 3.0 or 5.0 may also unlock Epic Arcs. Below −2.0 faction standing, you are limited to Level 1 agents unless you raise it above 1.0. Below −5.0, faction NPCs may attack your ship and capsule when you enter their space.
    2. NPC corporation standings: A corporation belongs to an NPC faction, so the standings are related, but corporation standings affect access to that corporation's agents. If your standing with one corporation is below −2.0, you may be restricted to its Level 1 agents even if your faction standing is high. Agents belonging to other corporations are not affected in the same way. Negative corporation standing restricts mission access but does not make NPCs attack you.
    3. Agent standings: An agent belongs to an NPC corporation, and agent standings affect access to that agent's missions. For example, if your Serpentis faction and corporation standings are above 5.0 but your standing with the Level 4 agent Tuvan Orth is below −2.0, Tuvan Orth will stop offering missions. You must raise your standing with that agent above −2.0 before he offers missions again. If you can no longer access the agent's missions, you cannot raise that standing by yourself. Ask someone who can run the agent's missions to share the mission rewards with you; shared rewards include standing gains.

    Start with Level 1 missions and raise your standings until you can access Level 4 agents. Once you can accept Level 4 missions, you may receive Burner missions.

    3. Mordu's Legion Level 4 missions

    Ships for fast Level 4 missions

    Level 4 mission ship fits

    Level 4 mission ship fittings

    New-player recommendation:

    New-player mission fit

    1. Damsel in Distress objective (covert bomber, warp in at 100 km)

    Damsel in Distress mission

    Procedure: Warp to the mission at 100 km. You will see two identical structures. Lock and destroy the structure beneath the circled space icon to complete the objective. Destroying it spawns another wave of NPCs, including Zor. Kill Zor and bookmark the wreck. After turning in the mission, return to loot it; the wreck is worth at least 10M ISK.

    Mission structure and Zor

    2. The Right Hand (covert bomber, warp in at 100 km)

    The Right Hand mission

    The Right Hand mission target

    Procedure: Warp in at 100 km and orbit the structure at 110 km. Keep your lock range and missile range in mind. Kill Zor first, then destroy the structure. Bookmark Zor's wreck, move 150 km away, then warp back to loot it. The wreck is worth at least 10M ISK.

    3. Relic objective (Ishtar, approach the structure and use drones)

    Relic mission objective

    Procedure: After entering the mission pocket, approach the secondary hive with an Ishtar and use drones to destroy it.

    Ishtar approaching the hive

    4. Guristas Spy (Ishtar, destroy the marked targets)

    Guristas Spy mission

    Procedure: After the first NPC wave spawns, use Q to move the Ishtar in the direction shown by the arrow. The target appears in the third wave and is circled in the image. Destroy all marked targets to complete the mission.

    Guristas Spy target

    Guristas Spy mission wave

    5. Stop the Thief (Ishtar, destroy the marked target)

    Stop the Thief mission

    Stop the Thief mission target

    Stop the Thief mission wave

    Procedure: Enter the pocket and destroy the nearest battleship. A group of NPCs will spawn; destroy the Shadow to complete the mission.

    6. Two Rogues (Ishtar, destroy the marked targets)

    Two Rogues mission

    Two Rogues mission loot

    Procedure: Destroy the two battleship NPCs in the mission pocket. Loot the dropped container to collect the special delivery.

    It is also recommended to destroy the two drones, which can web you.

    Regular Level 4 missions

    You can slowly clear most regular Level 4 missions in an Ishtar. Some are difficult; decline those missions instead.

    Regular Level 4 mission

    Regular Level 4 mission

    Regular Level 4 mission

    Regular Level 4 mission

    This guide does not list every Level 4 mission. Running through them all can be rewarding.

    Additional guide: http://www.eveonline.vip/col.jsp?id=104

    Burner missions

    Single-character setup: Assault Frigate

    The traditional Assault Frigate approach is reliable and inexpensive. It has been used for years, and the fits are well established. Assault Frigates are affordable, and the skills also let you fly them in PvP, so the training is useful beyond missions.

    The drawback is the skill investment: you need racial Frigate V for three factions, ideally Assault Frigates V, and Tech II small guns. This can be a substantial training commitment for a new player.

    Anomic Team

    Anomic Team fit

    Procedure: Activate orbit. After landing, turn on your propulsion module and stay about 25 km from the primary NPC. Open fire. The fit needs more than 280 DPS against the target.

    Recommended Anomic Team fit for new players:

    Recommended Anomic Team fit

    Video guide: https://www.bilibili.com/video/BV1Hm4y1q7BD/

    Anomic Agent

    Angel Cartel agent — Daredevil

    Daredevil fit for an Angel Cartel agent

    Procedure: Stay at about 1,600 m and overheat your guns while firing.

    Guristas agent — Enyo

    Enyo fit for a Guristas agent

    Procedure: Activate orbit and pre-overheat your propulsion module. Approach with propulsion active and apply your warp scrambler. Turn off propulsion and stop overheating, then keep firing. If the propulsion module burns out and you have not scrammed the target, launch drones and align out. Warp off immediately if the NPC switches aggro to you.

    Blood Raider agent — Wolf

    Wolf fit for a Blood Raider agent

    Procedure: Stay still and fire.

    Sansha agent — Coercer

    Coercer fit for a Sansha agent

    Procedure: Orbit the target and fire.

    Three-character setup: Confessors

    If you multibox, the guide strongly recommends using three Confessor tactical destroyers.

    Three-Confessor fit

    General procedure:

    1. Add all three characters to each other's watchlists.
    2. At the acceleration gate, activate your resist modules and repairers.
    3. On landing, lock the primary NPC. Make sure each character has its watchlisted fleetmates locked so they can apply remote repairs quickly.
    4. Keep about 10 km from the NPC. Start firing when it is 20 km away, and apply webs at 13 km.
    5. Use remote repairs on any ship with low health.
    6. After the fight, open and loot the container.

    This approach works for Anomic Team and most Anomic Agent missions, except Guristas. At the Blood Raider acceleration gate, activate only your resist modules; do not panic when you land.

    Guristas agent procedure: Activate the acceleration gate. On landing, approach the Burner with your propulsion module active. Turn on overheat for the second cycle (do not overheat the first), apply your scrambler, and destroy the target.

    Guristas Burner target

    Anomic Base

    Serpentis base

    Serpentis base fit

    Video guide: https://www.bilibili.com/video/BV1Tz4y1r7NE?p=14

    Angel base

    Angel base fit

    Angel base mission

    Video guide: https://www.bilibili.com/video/BV1Tz4y1r7NE?p=11

    4. Suggested mission ship staging for three characters

    SystemMission ships
    5ZXX-K3 Confessors
    JE-D5U
    OE-9UF
    PFU-LH
    R6XN-9
    2-6TGQ
    8S-0E1
    D7T-C0
    2D-0S0
    KQK1-2

    Staging ships this way lets you travel between stations and mission locations quickly and safely in a shuttle.

    1. Station camps: A departing shuttle can warp immediately to the Fortizar across from the station. Make a zero-distance station bookmark before undocking.
    2. Bomb gate camps: Join the corporation mission channel and add regular campers to your contacts (channel and contact list are described in the Pure Blind Community Guide). If they are online, do not warp directly to the gate.

    Good luck becoming a Burner mission specialist. May your income reach 2B ISK a day and beyond.

    If anything remains unclear after reading the guide, these videos may help:

    1. A San's approach
    2. Three-character approach

    Sisters of EVE missions

    For Burner mission guidance, see the Mordu's Legion guide above.